I'm building small games solo, leaning hard on AI for code, art, and everything in between. This is the honest log: what I shipped, what worked, what failed, and what I'd do differently.
Each round is a short series of posts. New rounds get added as I keep going. Browse by tag, or just read top to bottom.
Round 1 · Roblox
5 postsFour months, two games, and what I learned.
- Two Roblox Games, Four Months, $929 to Earn 66 Cents Start here
Four months building two Roblox games solo with AI: about $929 spent, 66 cents earned, and what the honest small numbers actually mean.
- Finding My AI Workflow Without Chasing the Shiny
The tools and habits I kept after four months of solo AI game dev, and the week I wasted chasing the ones everyone was hyping.
- AI Helped Me Build a Multiplayer Game. It Couldn't Help Me Test One.
Testing multiplayer as one person: a two-AI translator workflow, a 364-scenario test suite, and the bugs none of it could reach.
- I Made My Game Art With AI. Then I Hit Three Walls.
Generating art with AI was the easy part. Getting it into a game, past a moderation system, and in front of players who didn't want it was three separate problems.
- I'm Leaving Roblox
Two games shipped, both killed, and a platform I'm walking away from. What made the decision, and what I'm taking with me.