Clara Rhee

Hey, I'm Clara! This is my corner of the web for writing about solo development, AI development workflow & integration, and beyond.

Clara Rhee

I previously worked as a game developer / PM / producer at Krafton, on titles like Mega Hotel Tycoon (Roblox), The Callisto Protocol, Moonbreaker, an unannounced project, and most recently PUBG at PUBG Studios.

In January 2026 I quit to build solo with AI. The notes here are an honest record of what that's actually like: the wins and the failures and the messy bits in between.

I enjoy transparently sharing my thoughts, my battles, and my recent interests. If you're interested, subscribe to the RSS feed.

If you're working on something similar, or just curious, drop me a line. I'd love to hear from you.